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Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.The mesh will be located in the folder: meshesactorscharacterFaceGenDataFaceGeom MyPlugin.esp.The textures will be located in the folder: texturesactorscharacterfacegendatafacetint MyPlugin.esp (with the name of your esp file instead of MyPlugin.esp).This will have generated two texture and one mesh file:.The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done. Locate your NPC again in the Objects window, select him and press Ctrl + F4.Press the OK button to close the NPC details window.Then you can change it again to the previous hair. Go to the Character Gen Parts tab and change something there, for example the hair used by your character.Locate your follower NPC and open his details window.Load your esp plugin into the CK and wait until the CK has finished loading everything.The only way of making your NPCs face look right is to follow this steps: Once you are done, click OK to save the new hair you've created.Then select your hairline headpart from the dropdown list. Right clik on the list and select New.Select any existing hairlines and delete them.This process is almost the same than the one you've done to add the hairline with one exception: as you can see in picture Add a new hair at list at the bottom left part of this window you have to add the hairline you just created. Press the OK button and answer YES when the CK asks you if you want to create a new object.If the hair doesn't have a tri file (as in the example), then after pressing the Edit button choose Cancel and you'll see that the box is left blank. Tri: press the Edit button and select the tri file of the hairline of the hair you want to use.Model: press the Edit button and select the nif file of the hairline of the hair you want to use.On the Valid Races dropdown box make sure that the races chosen include your follower's race so that the hair is available to him.
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This way the hair you are adding won't clutter the character creation window. As this hair is only for your follower, uncheck the Playable checkbox if it was checked.Change the existing ID to create a new hairline.Choose first one of the vanilla hairlines and double click on it to open a window like the one shown in picture Add a new hairline. Hairs in Skyrim are composed of two headparts, hairline and hair.In the Object window expand the menu Character and then select the submenu HeadPart.If you have the permission of the authour of the hair to redistribute it in your follower mod, or you don't want to redistribute your follower mod, then you can use this method to give your follower a custom hair: Note: If you want to use a face created using Expired's CharGen Extension mod, check this guide Using a face made with Chargen Extension on an NPC. To be able to do that change temporarily your mouse settings to work for the right hand and once you are done you can revert the mouse settings to the left hand. Note: The preview window doesn't work if your mouse is set for the left hand. In the Character Gen Morphs tab you can change also other characteristics of your NPC's face. You can see the changes in the preview window (check the Head flag to see them). In this tab you can adjust some of the features of the NPC like hair style and colour, eye colour, etc.You'll see that the face of your follower NPC will be now the one of your player character.
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